A nice, easy way to upload files to FTP servers is via some graphical client like FileZilla, but should issues occur or you need to transfer the file without a GUI, then can also upload files via scp like this:
scp -P SOME_PORT_NUMBER PATH_TO_SOME_FILE <USERNAME>@URL:<WHERE_TO_PUT_THE_FILE>
For example, if I want to upload a file proving bigfoot exists (in the imaginatively named file: bigfoot_exists.mp4) to the domain example.com on port 1234 to the user (on that site) somefool in their home directory (i.e. ~), then I’d use:
scp -P 1234 ./bigfoot_exists.mp4 firstname.lastname@example.org:~
I found that I had to make these changes to get the game to work in full-screen mode. Once these changes were made it worked perfectly all the time.
In the registry set the following key:
HKEY_CURRENT_USER/Software/Wine/DirectInput/MouseWarpOverride = force
In winecfg add checkmarks to the following checkboxes:
Allow DirectX apps to stop the mouse leaving their window
Emulate a virtual desktop (enter your screens native resolution)
In UT2004/System/UT2004.ini in the [Engine.Engine] section:
Comment out your old RenderDevice
In UT2004/System/UT2004.ini in the [WinDrv.WindowsClient] section:
Set your WindowedViewport to your native resolution
Set your FullscreenViewport to your native resolution
Set your MenuViewport to your native resolution
I didn’t have to change the MouseWarpOverride setting to fix the mouse lock issue – simply running in a virtual desktop at my native resolution fixed that. Also, I couldn’t find an “Allow DirectX apps to stop the mouse leaving their window” option in winecfg, so I didn’t do that either. I did need to install lib32-openal to get the sound to play properly though. Once done, it all plays fine under 64-bit Arch Linux using wine-1.7.54.
P.S. There’s a native Linux client for UT2004, but rather than dig about the net finding ancient binaries, symbolic linking libs to pretend I have older versions and patching together a complete set of files from the Windows version I have, I’ve just opted to use wine. Once you’ve done the above setup it all works flawlessly.
Soppy as hell – but also tremendous…
…and in case you were wondering – yes, I did hear it on House.
I’ve been playing a lot of fighting games and Street Fighter IV recently, and while I’m looking to up my game through practice, I still want to have the right tools for the job – and this means having a good fightstick. I currently have a Mad Catz Tournament Edition (TE) for the Xbox 360 which uses a Sanwa joystick and buttons – and frankly it’s excellent.
However, I’ve been trying to take my new-found fightin’ chops back to some older games like the Street Fighter Alpha series, SNK Vs. Capcom etc, and for that I have an X-Arcade (XA) dual-stick with a PS1/PS2/DC/Gamecube/Wii adapter. While the X-Arcade stick is okay for fighting games, it’s absolutely nowhere near as good as the TE, and quite frankly I perform pretty poorly with it – missing simple shory’s, ‘doukens and supers all over the place.
I know I can do these moves consistently on the TE, but I live in a world of fail on the XA i.e. if I flub an ultra on the TE I’m disappointed, but I’m barely able to even make an ultra on the XA. So what’s going on?
Continue reading A Beginner’s Guide to Joysticks and Fightsticks
I’d forgotten about Atmosphere – well, no more. Great track, fantastic video – further listening req’d.