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New XBox 360 Motion Capture System

r3dux | June 2, 2009

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Looks interesting, and I really don’t want to be a hater, but you’ve got to wonder about some things:

- How fine a degree of control will you have?
- If I’m playing a skateboarding game, can the camera tell if I want the board to do a heelflip, or a heelflip shove-it? Ya know, is it accurate?
- How accurate do -I- have to be?
- How knackering will playing fighting games be on a scale of 1 to fuck-that?
- How’s a FPS gonna work? One hand for gun angle and the other for forward/back/left/right/strafe?
- Who do I sue when I break my neck on the coffee table playing Mirrors Edge 2?

Also, it’s all showing an idealised version of things not real gameplay, as the kids fingers were covering part of the board when he scanned it, yet no fingers in the scanned image. Hmm, I’m coming off as a hater here – and I’m sure lots of cool uses for this will arise, I’m just not sure about how many of them aren’t kinda gimicky…

Also, the voice recognition will be like this – no matter WHAT you ask it to do =P :

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Okay, so I’m cynical as all hell AND a playah-hater… Oh, well. I really hope it works out, but I guess the only way to find out will be to wait and see…

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Categories
Gaming, Tech
Tags
360, Capture, Motion, Recognition, Voice, XBox
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