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Prince Rupert’s Drops

r3dux | October 16, 2009

Prince Rupert’s Drops are just molten glass dropped into a bucket of ice water, where they form tadpole like shapes. Nothing too exciting so far…

But, as they cool so rapidly, the external area in contact with the icy water goes under super-high compression, which makes ‘em tough. And what happens when you break that tension? Find out!

YouTube Preview Image

There’s a video showing the fun part in more detail here.

Thank you, StumbleUpon! =D

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Misc
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Compression, Glass, Pow!, Prince Rupert's Drops, StumbleUpon
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How To: Fix Wii Virtual Console Black Screen Problems

r3dux | October 15, 2009

If you’ve tried some Wii Virtual Console stuff out and the game appears to start – you hear things happening, but there’s just a black screen, and if you pause the game using the Home button on the Wiimote you can see the game screen – this is the problem we’re talking about.

The reason for this is that you’re using Component cables (likely to connect your Wii to a LCD or Plasma TV) and for bizarre Virtual Console-y reasons, the game isn’t set to use, or doesn’t support, Wii Component Cable Interlace Mode. Some games do, some games don’t – you can find a list of Component Interlace Mode Compatible titles here.

The bad news is that if your game doesn’t support interlace mode, the only way you’re going to be able to play it Wii VC style is to use your composite cables.

The good news is that if your game does support interlace mode you can switch it over as follows:

- Pause the game by hitting the Home button on the Wiimote
- Go to the Operations Manual for the game
- Plug a Nunchuk into your Wiimote
- To enable Component Interlace mode, hold down: Z, A and the 2 button at the same time
- To disable Component Interlace mode, hold down: Z, A and the 1 button at the same time

If the game supports it, and you’ve done it right, you should hear a chime-type sound indicating the game has switched modes. Now just get out of the operations manual and unpause and you should be able to play away to your hearts content.

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Categories
Gaming, How-To
Tags
Black, Black Screen, Cable, Component, Composite, Interlace, Jumping, Jumpy, Problem, Screen, VC, Virtual Console, Wii
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World of Goo is One Year Old! Pay What You Want!

r3dux |

World of Goo is awesome – and there’s no better time to pick up a copy at a price of your choosing! Runs on Windows, Mac and Linux in 32 and 64-bit flavours too! Woo-hoo! =D

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The offer ends of October 19th 25th – so snap it up while you can!

Update: Due to the success of pay-what-you-want, the offer’s been extended until October the 25th!

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Gaming
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2DBoy, Goo, World of Goo
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Phoenix – Rome (Lanny Merge Remix)

r3dux | October 10, 2009

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My happy song o’ the day =D (original track is from the awesome album Wolfgang Amadeus Phoenix)

[Lyrics? What lyrics?]

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Music
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Phoenix, Remix, Rome, Video, Wolfgang Amadeus Phoenix
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How To: Use NAND Emulation on the Wii

r3dux | October 8, 2009

Post last updated: 12th August 2011

So you’ve got your Wii soft-modded and you can run homebrew and stuff (you haven’t? Well, ya could..) – what next? Well, you can install a whole heap of WiiWare, Virtual Console games and applications, but the Wii can only store a couple of hundred MB of stuff on its internal memory before it’s full. When this happens it’s like your drive’s full – you’re going to have to uninstall some things to install others.

Or… you could use NAND emulation to install as much stuff as you want! Sound more like it? Let’s get it on!

Intial prep

The Wii has 512MB of flash (i.e. NAND) memory, much like a USB stick – and it uses it to store the Wii operating system, save games, channels/WiiWare/VC stuff etc. When you soft-mod your Wii you’ve (hopefully!) backed up the system memory so you can restore it to default, in case you want to. If you’ve backed up your NAND system memory using BootMii, this is all well and good, but it’s not what we’re going to be using as the basis for our NAND emulation (i.e. the backed up nand.bin file) – we’re going to strip out just what we need to get a bare-bones NAND image (really, just a set of directories) and then use that to install our stuff.

To begin with, we’ve got two options:

  • We can use a SD card to store our installed apps/games/channels (or SDHC card if your firmware is > 4.0, previous version of firmware don’t support SDHC cards), or
  • We can use a compatible USB hard-drive

In this guide I’m going to set things up on a SD card, if you want to use a hard drive you’ll need it partitioned to have TWO partitions (each of which needs to be assigned a drive letter – not sure how? Try this): One large partition for your Wii ISOs which you’ll want to format using something like WBFS Manager, and the other smaller partition you can leave as standard FAT32, just like you’d have on your SD card or a USB stick.

On an SD card we can just use whatever space is available on the card, for hard drives you’re going to have to decide on how big the partition you want to use for NAND emulation is going to be (a couple of GB should do it plenty), assign the rest to the other partition for your WBFS ISOs. I’ve got a 640GB USB drive, so I’d prolly assign around 20 to 25GB for emulation so I’d have stacks of space for ROMs etc. – remember – there are no tools to resize WBFS partitions at the moment – so pick your sizes and get it right first time! =D

Okay, with that out of the way – let’s kick off with the emulation steps:

Step 1 – Get a copy of our Wii’s NAND in usable format

For this we’re going to use Simple FileSystem Dumper 0.2. Download it, create a folder for it in on your SD card under the apps folder, rename the .dol file to boot.dol and launch it through the Homebrew Channel.

1-RunningSFSD

2-RunningSFSD

3-RunningSFSD

Once you’ve run Simple FileSystem Dumper 0.2 you’re going to have a bunch of extra folders on the root of your SD card (or hard-drive, depending) – the new directories are these:

3.5-ExtractedFolders

Make a copy of all these “blank” folders! Later on you can delete the folders off your SD card or HD and copy these “blank” folders back to effectively uninstall any installed WADs. You can prolly use WAD Manager etc. to just uninstall specific WADs, but I haven’t tried it out as yet. The folders are useful and only around 180MB in total, so it’s worth holding on to pristine copies.

Step 2 – [If neccessary] Update CIOS 38 to Revision 14

To use NAND emulation you absolutely need CIOS Revision 14 or higher. My Wii was on Revision 13b or something, so I used Waninkoko’s CIOS Updater and a net connection to get it up to Revision 14. You can find a copy like this…

4-CIOS38rev14Install

6-CIOS38rev14Install

7-CIOS38rev14Install

8-CIOS38rev14Install

Step 3 – Preparing the WADs for your emulated NAND

From what I’ve read you can install your WiiWare/Virtual Console WAD files to the emulated NAND using any of the following methods:

  • By using WAD Manager 1.5 or higher.
  • By using NeoGamma R6 or higher.
  • Manually.

Because I formatted my USB Hard drive as a single partition in WBFS format (and I can’t be bothered to fix it up to have two partitions quite yet), and because you must have different source and destination locations at present to install WADs using NAND emulation (that is, SD to HD or HD to SD, not SD to SD or HD to HD) – I’m going to show you how to go with the manual method of installing stuff to your emulated NAND. And for this we’re going to need a little win32 application called wad2NAND.

The way it works is:

  1. Download wad2nand
  2. Extract the zip file
  3. Create a batch file called ConvertWADs.bat in the folder you extracted wad2nand to. Put the following in the batch file:
    @echo off
    for %%x in (.\Convert\*.wad) do start /w wad2nand.exe "%%x"

    Then:

  4. Create a folder called Convert inside the folder where you extracted the wad2nand zip
  5. Copy a bunch of WAD files (As many as you like! Woo-hoo! Or as many as you have space on your emulated NAND location for, really!) into that Convert folder and run your ConvertWADs.bat batch file
  6. Give it a minute to extract all the wads to two folders: ticket and title which will appear in the folder where you extracted wad2nand – remember these folders from earlier?

    8.5-wad2NAND

Update: Although the title and ticket folders hold the core content for games or apps or whatnot, I’ve read that the additional folders hold things like Miis and high-scores and things, so none of the folders are cruft or anything, and if you’re finicky about such things you’re best to hold on to them.

Step 4 – Actually install the extracted WAD files to your emulated NAND

After running wad2nand, the ticket and title folders will contain the installed version of the files to play whatever WADs you’ve converted. You now need to copy these two folders over the top of the “blank” nand folders on the root of your SD card or hard drive. Select [Yes to all] to overwrite things if there are duplicate files – just merge ‘em all together. Almost there!

Step 5 – Launch the NAND emulation installed WADs

To do this, I’m going to use an application called Triiforce beta 7. Grab it and launch from the Homebrew Channel, then select your source (SD / HD / Wherever you’ve installed the extracted WADs).

Updated Note: TriiForce beta 7 is now available, at the time of writing TriiForce beta 5 was the latest version available, so that’s what you’ll see in the below screenshots.

8.9-TriForce

9-TriForce

10-TriForce

By selecting the second from top option in TriiForce (showing a WAD version of Backup Launcher in the screenshot above) you can press left and right on the D-Pad of the Wiimote to select which WAD to run, and then just select the Start option above to launch it!

All done! Unlimited installs FTW!

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Categories
Gaming, How-To
Tags
emulation, Hack, NAND, Softmod, TriForce, TriiForce, Virtual Console, WAD, Wii, WiiWare
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