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	<title>Comments on: How-To: Fix Missing Bots in ioquake3 in Linux</title>
	<atom:link href="http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/feed/" rel="self" type="application/rss+xml" />
	<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-fix-missing-bots-in-ioquake3-in-linux</link>
	<description>A number-pimping side project from the valleys in *NEW* upside-down flavour.</description>
	<lastBuildDate>Wed, 23 May 2012 14:09:13 +0000</lastBuildDate>
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		<title>By: Spike &#187; ioquake3: no bot on Quake 3 Arena</title>
		<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/#comment-7424</link>
		<dc:creator>Spike &#187; ioquake3: no bot on Quake 3 Arena</dc:creator>
		<pubDate>Tue, 31 Jan 2012 04:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://r3dux.org/?p=2481#comment-7424</guid>
		<description>[...] ZiNk comment on &#8220;How to fix missing bots in ioquake3 in linux&#8221; article    Categorie:Linux Tag:         Commenti (0) Trackbacks (0) Lascia un commento [...]</description>
		<content:encoded><![CDATA[<p>[...] ZiNk comment on &#8220;How to fix missing bots in ioquake3 in linux&#8221; article    Categorie:Linux Tag:         Commenti (0) Trackbacks (0) Lascia un commento [...]</p>
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		<title>By: Adrian</title>
		<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/#comment-7383</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Sat, 31 Dec 2011 12:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://r3dux.org/?p=2481#comment-7383</guid>
		<description>Hello,

Many thanks for posting that - my Intel 64 Ubuntu system has exactly the symptoms you described, and rebuilding the package using your guide sorted it out for me.

Thank you - wanted to play Q3 on Linux for years and have never managed it up until now!!! 

Adrian</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Many thanks for posting that &#8211; my Intel 64 Ubuntu system has exactly the symptoms you described, and rebuilding the package using your guide sorted it out for me.</p>
<p>Thank you &#8211; wanted to play Q3 on Linux for years and have never managed it up until now!!! </p>
<p>Adrian</p>
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		<title>By: ZiNk</title>
		<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/#comment-6177</link>
		<dc:creator>ZiNk</dc:creator>
		<pubDate>Sun, 05 Sep 2010 23:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://r3dux.org/?p=2481#comment-6177</guid>
		<description>Here&#039;s a quick que on fixing the bots without the pain of recompiling - just copy a file &quot;botfiles/chars.h&quot; from &quot;pak0.pk3&quot;  and rename it to charsh&#039;&#039; the quotation marks are nessesery (there is a typo in the source, but well, instead of recompiling it&#039;s quicker to rename the darn file).</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a quick que on fixing the bots without the pain of recompiling &#8211; just copy a file &#8220;botfiles/chars.h&#8221; from &#8220;pak0.pk3&#8243;  and rename it to charsh&#8221; the quotation marks are nessesery (there is a typo in the source, but well, instead of recompiling it&#8217;s quicker to rename the darn file).</p>
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		<title>By: How-To: IOQuake3 Linux Tips n&#8217; Tricks &#124; r3dux.org</title>
		<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/#comment-5813</link>
		<dc:creator>How-To: IOQuake3 Linux Tips n&#8217; Tricks &#124; r3dux.org</dc:creator>
		<pubDate>Wed, 12 May 2010 07:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://r3dux.org/?p=2481#comment-5813</guid>
		<description>[...] had to build a copy of IOQuake3 (Q3 from now on) the other day, as the version I had wouldn&#8217;t spawn bots on 64-bit Linux. Did [...]</description>
		<content:encoded><![CDATA[<p>[...] had to build a copy of IOQuake3 (Q3 from now on) the other day, as the version I had wouldn&#8217;t spawn bots on 64-bit Linux. Did [...]</p>
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		<title>By: r3dux</title>
		<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/#comment-5803</link>
		<dc:creator>r3dux</dc:creator>
		<pubDate>Sun, 09 May 2010 22:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://r3dux.org/?p=2481#comment-5803</guid>
		<description>Well, that&#039;s really odd...

&lt;strike&gt;I didn&#039;t have any problems at all with OpenArena as installed through synaptic - it just worked straight off the bat, it was only ioquake which couldn&#039;t spawn bots.&lt;/strike&gt; Actually, my bad, OpenArena does &lt;strong&gt;not&lt;/strong&gt; spawn bots, so that&#039;s broken - but the rebuilt ioquake is &lt;em&gt;definitely&lt;/em&gt; working fine for me...

The only other thing I can think of is that there was a lot of cruft in my baseq3 folder from having it on windows with lots of mods installed and I was using a symbolic link to the windows-partition-located baseq3 folder.

As part of the experimentation to try to get ioquake working I just copied the files pak0.pk3 to pak8.pk3 into the ioquake baseq3 folder, which leaves it pretty untainted. If you&#039;re using a baseq3 folder from any previous installs, it might be worth making sure you&#039;ve got a clean baseq3 folder which should have these (and only these) files n&#039; folders in it - including the .so files which were built with the new version of ioquake, not the leftover ones from any other install:

&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://r3dux.org/wp-content/uploads/2010/05/baseq3.jpg&quot; alt=&quot;Clean ioquake baseq3 folder&quot; /&gt;&lt;/div&gt;

Alternatively, and I only mention this for completeness, make sure that you&#039;re actually running the newly built version of ioquake, not the existing non-working version by accident! ;)

Let me know how it works out - because the rebuild and clean-up worked perfectly for me on 10.04 64-bit!</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s really odd&#8230;</p>
<p><strike>I didn&#8217;t have any problems at all with OpenArena as installed through synaptic &#8211; it just worked straight off the bat, it was only ioquake which couldn&#8217;t spawn bots.</strike> Actually, my bad, OpenArena does <strong>not</strong> spawn bots, so that&#8217;s broken &#8211; but the rebuilt ioquake is <em>definitely</em> working fine for me&#8230;</p>
<p>The only other thing I can think of is that there was a lot of cruft in my baseq3 folder from having it on windows with lots of mods installed and I was using a symbolic link to the windows-partition-located baseq3 folder.</p>
<p>As part of the experimentation to try to get ioquake working I just copied the files pak0.pk3 to pak8.pk3 into the ioquake baseq3 folder, which leaves it pretty untainted. If you&#8217;re using a baseq3 folder from any previous installs, it might be worth making sure you&#8217;ve got a clean baseq3 folder which should have these (and only these) files n&#8217; folders in it &#8211; including the .so files which were built with the new version of ioquake, not the leftover ones from any other install:</p>
<div align="center"><img src="http://r3dux.org/wp-content/uploads/2010/05/baseq3.jpg" alt="Clean ioquake baseq3 folder" /></div>
<p>Alternatively, and I only mention this for completeness, make sure that you&#8217;re actually running the newly built version of ioquake, not the existing non-working version by accident! <img src='http://r3dux.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Let me know how it works out &#8211; because the rebuild and clean-up worked perfectly for me on 10.04 64-bit!</p>
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	<item>
		<title>By: Steve</title>
		<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/#comment-5801</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 09 May 2010 20:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://r3dux.org/?p=2481#comment-5801</guid>
		<description>Have this same problem, with both IOQuake and OpenArean since installing 64-bit Lucid. I did not find that recompiling and reinstalling as described above would fix the problem, however.</description>
		<content:encoded><![CDATA[<p>Have this same problem, with both IOQuake and OpenArean since installing 64-bit Lucid. I did not find that recompiling and reinstalling as described above would fix the problem, however.</p>
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