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Noah & the Whale – The First Days of Spring

r3dux | December 30, 2010
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It’s the first day of spring
And my life is starting over again
The trees grow, the river flows
And its water will wash away my sins
For I do believe that everyone has one chance
To fuck up their lives
But like a cut down tree, I will rise again
And I’ll be bigger and stronger than ever before

For I’m still here hoping that one day you may come back
For I’m still here hoping that one day you may come back

There’s a hope in every new seed
And every flower that grows upon the earth
And though I love you, and you know that
Well I no longer know what that’s worth
But I’ll come back to you in a year or so
And I’ll rebuild, be ready to become
Oh the person, you believed in
Oh the person, that you used to love

For I’m still here hoping that one day you may come back
For I’m still here hoping that one day you may come back

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Noah and the Whale, The First Days of Spring
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Merry Christmas 2010!

r3dux | December 24, 2010

I should really have been studying GLSL shaders today, but I thought I’d put together a quick ActionScript animation for Christmas Day – it’s only ActionScript – should take me an hour or two, tops… Six hours later I finished this. I really am dreadful at estimating durations =P

Anyways, I just wanted to say Merry Christmas to my Mum & Dad and everyone in my family, my beautiful wife and the wonderful kids I get to share time with, my friends in the UK and the AU, and everyone who’s been a part of my life and helped to make me the person I am today.

My love to you all & best wishes for the future,
r3dux

Source code, for those who want it, can be found: here

Credits:
- I took the snowflake shapes from here: http://www.wallawalla.edu/academics/libraries/curriculum-library/die-cut-ideas/snowflakes/ and cut them out & lightly processed them with the GIMP, and
- I took the background from here: http://snow-village-3d-screensaver.smartcode.com/screenshot.html.

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Coding, Imagery, Life
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ActionScript, Adobe, Animation, Christmas, Flash, Love you all, Snow, Snowflakes
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Kinect Tech: Skeletal Mapping, Gestures and Accuracy

r3dux |

The Kinect has really fired people’s imaginations and there’s some great work happening right now – I can’t wait until I become a part of it =D

1.) The OpenNI library working with the Kinect to perform skeletal mapping:

2.) Using gestures and voice commands to navigate medical imagery:

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3.) Apparently Microsoft are working on modifying the Kinect to quadruple its 3D sensing (structured light camera) accuracy from 320×200 to 640×480, at which point it will be able to detect fingers and other small features: ms-quadrupling-kinect-accuracy [eurogamer].

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Coding, Gaming, Imagery, Tech
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Depth, Gestures, Kinect, Microsoft, OpenNI, Skeletal mapping, Speech
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Kinect Tech – MikuMikuDance

r3dux | December 21, 2010

I posted something about Japanese people going to see virtual hologram popstars the other day, and now someone’s working on doing a kinect dance-game version – it’s mighty impressive…

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That’s some really great skeletal mapping work!

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Gaming, Imagery
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3D, Depth, Hatsune Miku, Kinect, MikuMiku, Skeletal mapping, Skeleton
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How to: manipulate webcam streams with OpenCV and OpenGL

r3dux | December 12, 2010

Okay – third and final part… I saw a video, I wanted to recreate the effect they used, and now I have, on a live, real-time-processed webcam stream using C++, OpenCV and OpenGL. Yay! =D

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Full source code after the jump =D

Read the rest of this entry »

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Coding, How-To, Music
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Badder Badder Schwing, C++, Freddy Fresh, GLEW, GLFW, Manipulation, OpenCV, OpenGL, WebCam, YouTube
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