DarkPlaces Quake FTW!

As it’s Christmas and I’ve got a little bit of free time, and since I saw that quakeforge 0.6.0 was released the other day, I thought I’d have a play around with it as I’d not played any Quake (1) for ages… so with lots of fighting to compile and use it properly I finally got quakeforge up and running – and was distinctly unimpressed. Grr! So, this got me wondering about what good quake engines are available at the moment (apart from FuhQuake and Tenebrae) – and then I came across the DarkPlaces Quake engine – and it rocks!

The above is a self-captured version of the Quake Done Quick: With a Vengence episode 1 speedrun – and doesn’t she look purty? ;) It’s almost a shame that everything is moving so fast as you don’t really get a chance to check out all the cool particle effects, shadows, texture detail and all the other eye candy.

The above capture is using:

Then it’s just a case of cranking the effects and lighting up to “full” from the Options menu, and capturing the footage with glc-capture through the command:

Finally, to get the resulting capture file (~3.6GB!) to an avi using h264 and with a gamma tweak to 1.5 I used the following shell script (which I found here):

Rawr! =P

As a final note, if you really wanted to see the fastest Quake speedruns, then you’ll want to check out Quake Done Quickest – but as the demos aren’t available as a single, combined pack (you have to get each level individually) – I just stuck with QDQ:WaV, which is still super-awesome =D

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