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	<title>Comments on: A Simple GLFW FPS Counter</title>
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	<link>http://r3dux.org/2012/07/a-simple-glfw-fps-counter/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-simple-glfw-fps-counter</link>
	<description>A number-pimping side project from the valleys in *NEW* upside-down flavour.</description>
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		<title>By: Javan</title>
		<link>http://r3dux.org/2012/07/a-simple-glfw-fps-counter/#comment-10857</link>
		<dc:creator>Javan</dc:creator>
		<pubDate>Sat, 06 Apr 2013 18:38:39 +0000</pubDate>
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		<description><![CDATA[This is great!! so simple yet so useful , thanks =D!]]></description>
		<content:encoded><![CDATA[<p>This is great!! so simple yet so useful , thanks =D!</p>
]]></content:encoded>
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		<title>By: FpsManager &#8211; A C++ helper class for framerate independent movement &#124; r3dux.org</title>
		<link>http://r3dux.org/2012/07/a-simple-glfw-fps-counter/#comment-8484</link>
		<dc:creator>FpsManager &#8211; A C++ helper class for framerate independent movement &#124; r3dux.org</dc:creator>
		<pubDate>Sat, 01 Dec 2012 05:43:58 +0000</pubDate>
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		<description><![CDATA[[...] wrote only a few months back that I didn&#8217;t want to write another piece of FPS code, ever. But this was before I started taking framerate independent movement seriously. In my past [...]]]></description>
		<content:encoded><![CDATA[<p>[...] wrote only a few months back that I didn&#8217;t want to write another piece of FPS code, ever. But this was before I started taking framerate independent movement seriously. In my past [...]</p>
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