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Bayonetta

r3dux | March 9, 2010
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Mental. And very hard. Though I suspect that’s because I have no real clue how to play it =(

You’ve really got to get those combos flowing smoothly and hit ‘em hard…

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Gaming
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Bayonetta, Hard, Mental, Really Hard
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Ubisoft Raise the Bar for DRM Obnoxiousness

r3dux | February 23, 2010

DRM: No-One Admitted

Ubisoft have just rolled out their new Digital Rights Management system for all future PC titles, and it’s awesomely anti-consumer! Not only are you forbidden from selling the game on at any point in the future, but you’re required to be connected to the Internet at all times to even play any title using the DRM!

AT ALL TIMES! Hahaha! So, not only can you not play the game you’ve legitimately bought on a laptop if you’re taking it about places where you might not have net access, but if you’re in the middle of a level and your wireless drops, you’re booted out of the game immediately!! No saving, no “Would you like to give it a moment to re-establish a connection?” – Instaboot! Absolutely incredible…

Of course, as Penny Arcade so rightly point out, this feature will only be available to fee-paying customers…

Penny Arcade: The Circular DRM Argument

Hopefully after being treated like this, it’ll mean all five of them.

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Gaming, Life
Tags
Defective by Design, DRM, Fail, Stupidity, Ubisoft
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One Button Bob

r3dux | February 12, 2010

One Button Bob is a flash game. With one button. And it’s great! =D

One Button Bob Title Screen

If you fancy a go (and I recommend that you do) – just click the image above or the Read More tag to start your single-input quest!

Read the rest of this entry »

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Gaming
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ActionScript, Click!, Flash, One Button Bob
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MLB 10: The Show – Shaping Up Nicely…

r3dux | February 9, 2010

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I don’t think I’ve ever bought a baseball game in my life. I’ve considered picking one up, but at the end of the day just never got around to it for one reason or another.

This might change in the near future :)

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Gaming
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Baseball, MLB, MLB 10: The Show
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How To: Fix Broken Sound in ScummVM under Linux

r3dux | January 28, 2010

I’m running Ubuntu 9.10 64-bit, and thought I’d have a look at some old LucasArts gems today – but the version of ScummVM taken from the repos wouldn’t play any sound. So I fixed it.

  • The all-in-one complete fix:
    Fire up synaptic and install libsdl1.2debian-pulseaudio then reboot. Sound (i.e. voice, samples etc) and midi should work absolutely fine now. A potential problem with this fix is that it means you have to uninstall libsdl1.2debian-alsa, which it’s possible you might want to keep. This is the route I finally took, but if I find a bunch of apps are now without sound, I’ll update the post and try to find some other methods.
  • Oh, and if you loose all sound after this (YouTube, Totem etc), then you’ve probably got gstreamer set to use ALSA, but have now removed the sdl-alsa lib, so just run gstreamer-properties and point your audio output to PulseAudio Sound Server then log out then back in. Fixed.

    Update: Although working yesterday, I found I had no sound in flash stuff today (YouTube vids etc), so I installed padevchooser from synaptic, which dragged in a couple of other pulseaudio bits and pieces, launched padevchooser, and then from the icon in the system tray (top-right in Gnome) I just selected Default for Default Server and Default Sink – closed then re-opened firefox and everything’s working again. I guess I didn’t come across this yesterday because I already had Firefox open and using flash (npviewer.bin) with the ALSA plugin already resident in memory and in use.

  • The easy fix to get midi working using ALSA:
    Try running ScummVM from the terminal as pasuspender scummvm – if you can hear midi sound when you start a game, that’s half the battle.
  • The slightly more involved midi fix:
    If the easy fix doesn’t work, grab yourself a midi file from somewhere (like this one) and play it from the terminal with timidity name-of-file.mid. If it plays, jolly good. If not, have you got timidity installed? If you have, and still can’t play a midi, read this.

    I’ll assume you can play a basic midi file from the terminal, but there’s no midi in ScummVM games (which was the situation I was in). So, first we need to find out where our midi ports are at – to do this, run the following line from the terminal: aconnect -o -l

    The output I get is:

    client 14: 'Midi Through' [type=kernel]
        0 'Midi Through Port-0'
    client 128: 'TiMidity' [type=user]
        0 'TiMidity port 0 '
        1 'TiMidity port 1 '
        2 'TiMidity port 2 '
        3 'TiMidity port 3 '

    Midi in ScummVM wants to play on ports 17 or 65 by default, but on my box we can see that port 128 (i.e. client 128) is where the user-land midi ports are at. So now we need to modify the ScummVM config file with that data. So open up the file ~/.scummvmrc with your text editor of choice and add the line alsa_port=128:0 (or whatever your user-land aconnect -o -l output is), or if the line already exists just amend it to point at your midi port.

  • Give ScummVM another go (from the terminal so you can see its output), point the Music driver device at ALSA or Timidity now, and you should at least get midi sound, and see something like the following in the terminal output:

    Connected to Alsa sequencer client [128:0]
    ALSA client initialised [129:0]

    Really though, I think the first option is the best, as I’ve not been able to get voice/samples working with anything other than installing the pulseaudio sdl library. I’ve just put the other options in incase you’ve a strong case against getting rid of libsdl1.2debian-alsa, and if I find there’s one in my case, I’ll come back and update things. But for now, I think I might have a crack at The Dig :)

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Categories
Gaming, How-To
Tags
Fix, Linux, Midi, Problem, Scumm, ScummVM, Sound
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