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<channel>
	<title>r3dux.org &#187; Gaming</title>
	<atom:link href="http://r3dux.org/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://r3dux.org</link>
	<description>A number-pimping side project from the valleys in *NEW* upside-down flavour.</description>
	<lastBuildDate>Wed, 28 Jul 2010 22:09:01 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>New Tron Legacy Trailer</title>
		<link>http://r3dux.org/2010/07/new-tron-legacy-trailer/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=new-tron-legacy-trailer</link>
		<comments>http://r3dux.org/2010/07/new-tron-legacy-trailer/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 00:53:40 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Imagery]]></category>
		<category><![CDATA[Armagetron]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Light-cycles]]></category>
		<category><![CDATA[Master Control Program]]></category>
		<category><![CDATA[Tron]]></category>
		<category><![CDATA[Tron 2.0]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2939</guid>
		<description><![CDATA[This looks like it&#8217;s going to be a lot of fun &#8211; can&#8217;t wait! =D Relatedly, wearing my hat of cynicism +5 and staring into a magic eight-ball, I predict a re-badged Armagetron Advanced getting ported to every mobile OS in existence&#8230; which to be perfectly honest isn&#8217;t a bad thing: light-cycles ftw! No related [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p><a href="http://r3dux.org/2010/07/new-tron-legacy-trailer/"><em>Click here to view the embedded video.</em></a></p>
<p>This looks like it&#8217;s going to be a lot of fun &#8211; can&#8217;t wait! =D</p>
<p>Relatedly, wearing my <strong><em>hat of cynicism +5</em></strong> and staring into a <a href="http://web.ics.purdue.edu/~ssanty/cgi-bin/eightball.cgi">magic eight-ball</a>, I predict a re-badged <a href="http://armagetronad.net/">Armagetron Advanced</a> getting ported to every mobile OS in existence&#8230; which to be perfectly honest isn&#8217;t a bad thing: light-cycles ftw!</p>


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		<item>
		<title>Limbo</title>
		<link>http://r3dux.org/2010/07/limbo/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=limbo</link>
		<comments>http://r3dux.org/2010/07/limbo/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 23:56:41 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playdead]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2935</guid>
		<description><![CDATA[I hear good things about a new Xbox Live game (by Danish indie-devs Playdead ) called Limbo&#8230; When I showed the below trailer to the wife last night she said it looks like a very dark Little Big Planet &#8211; which I&#8217;ve got to say wasn&#8217;t the first thing that came to mind, but she [...]


Related posts:<ol><li><a href='http://r3dux.org/2009/06/new-xbox-360-motion-capture-system/' rel='bookmark' title='Permanent Link: New XBox 360 Motion Capture System'>New XBox 360 Motion Capture System</a></li>
<li><a href='http://r3dux.org/2009/08/shadow-complex/' rel='bookmark' title='Permanent Link: Shadow Complex'>Shadow Complex</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I hear good things about a new Xbox Live game (by Danish indie-devs <a href="http://www.limbogame.org/about-playdead/">Playdead</a> ) called <a href="http://www.limbogame.org/">Limbo</a>&#8230; When I showed the below trailer to the wife last night she said it <em>looks like a very dark Little Big Planet</em> &#8211; which I&#8217;ve got to say wasn&#8217;t the first thing that came to mind, but she could well be on to something there&#8230;</p>
<p><a href="http://r3dux.org/2010/07/limbo/"><em>Click here to view the embedded video.</em></a></p>
<p>Apparently it&#8217;s only about four hours of gameplay, but it&#8217;s one of those games that when you finish it you&#8217;ll be happy to sit down and discuss what it all meant with your mates&#8230; Hmm, very tempted to pick it up (<a href="http://marketplace.xbox.com/en-AU/games/media/66acd000-77fe-1000-9115-d802584109d1/">1200 points, 117MB</a>) &#8211; and it seems there&#8217;s a demo available too.</p>
<p>Might just check that out right now <img src='http://r3dux.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


<p>Related posts:<ol><li><a href='http://r3dux.org/2009/06/new-xbox-360-motion-capture-system/' rel='bookmark' title='Permanent Link: New XBox 360 Motion Capture System'>New XBox 360 Motion Capture System</a></li>
<li><a href='http://r3dux.org/2009/08/shadow-complex/' rel='bookmark' title='Permanent Link: Shadow Complex'>Shadow Complex</a></li>
</ol></p>]]></content:encoded>
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		<title>If Games Had Super-Easy Modes&#8230;</title>
		<link>http://r3dux.org/2010/07/if-games-had-super-easy-modes/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=if-games-had-super-easy-modes</link>
		<comments>http://r3dux.org/2010/07/if-games-had-super-easy-modes/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 23:41:14 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Cheat]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Easy]]></category>
		<category><![CDATA[IDDQD]]></category>
		<category><![CDATA[Super Easy]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2860</guid>
		<description><![CDATA[And if they don&#8217;t, then there&#8217;s always IDDQD&#8230; =P Well played, CollegeHumour peeps! Found via bitmob. No related posts.


No related posts.]]></description>
			<content:encoded><![CDATA[<p><a href="http://r3dux.org/2010/07/if-games-had-super-easy-modes/"><em>Click here to view the embedded video.</em></a></p>
<p>And if they don&#8217;t, then there&#8217;s always <a href="http://www.urbandictionary.com/define.php?term=iddqd">IDDQD</a>&#8230; =P</p>
<p>Well played, <a href="http://www.collegehumor.com/originals">CollegeHumour</a> peeps! Found via <a href="http://www.bitmob.com/articles/classic-games-made-super-easy-in-a-humorous-way">bitmob</a>.</p>


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		<title>The Best Use for a Tony Hawk Ride Controller</title>
		<link>http://r3dux.org/2010/06/the-best-use-for-a-tony-hawk-ride-controller/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-best-use-for-a-tony-hawk-ride-controller</link>
		<comments>http://r3dux.org/2010/06/the-best-use-for-a-tony-hawk-ride-controller/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 06:01:55 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Controller]]></category>
		<category><![CDATA[Drill]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Ride]]></category>
		<category><![CDATA[Skateboard]]></category>
		<category><![CDATA[Skating]]></category>
		<category><![CDATA[Tony Hawk]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2806</guid>
		<description><![CDATA[Good on&#8217; em! =D Related posts:How To: Use a Wired XBox 360 controller in Linux Game Controller Hanging Ornaments


Related posts:<ol><li><a href='http://r3dux.org/2009/02/how-to-use-a-wired-xbox-360-controller-in-linux/' rel='bookmark' title='Permanent Link: How To: Use a Wired XBox 360 controller in Linux'>How To: Use a Wired XBox 360 controller in Linux</a></li>
<li><a href='http://r3dux.org/2009/11/game-controller-hanging-ornaments/' rel='bookmark' title='Permanent Link: Game Controller Hanging Ornaments'>Game Controller Hanging Ornaments</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://r3dux.org/2010/06/the-best-use-for-a-tony-hawk-ride-controller/"><em>Click here to view the embedded video.</em></a></p>
<p>Good on&#8217; em! =D</p>


<p>Related posts:<ol><li><a href='http://r3dux.org/2009/02/how-to-use-a-wired-xbox-360-controller-in-linux/' rel='bookmark' title='Permanent Link: How To: Use a Wired XBox 360 controller in Linux'>How To: Use a Wired XBox 360 controller in Linux</a></li>
<li><a href='http://r3dux.org/2009/11/game-controller-hanging-ornaments/' rel='bookmark' title='Permanent Link: Game Controller Hanging Ornaments'>Game Controller Hanging Ornaments</a></li>
</ol></p>]]></content:encoded>
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		<title>Portal 2 Footage from E3 2010</title>
		<link>http://r3dux.org/2010/06/portal-2-footage-from-e3-2010/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=portal-2-footage-from-e3-2010</link>
		<comments>http://r3dux.org/2010/06/portal-2-footage-from-e3-2010/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 06:24:36 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Portal 2]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2764</guid>
		<description><![CDATA[Oh, man &#8211; This game is going to break my head&#8230; Can&#8217;t wait =D No related posts.


No related posts.]]></description>
			<content:encoded><![CDATA[<p><a href="http://r3dux.org/2010/06/portal-2-footage-from-e3-2010/"><em>Click here to view the embedded video.</em></a></p>
<p>Oh, man &#8211; This game is going to break my head&#8230; Can&#8217;t wait =D</p>


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		<item>
		<title>A Brief History of the Pixel</title>
		<link>http://r3dux.org/2010/05/a-brief-history-of-the-pixel/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=a-brief-history-of-the-pixel</link>
		<comments>http://r3dux.org/2010/05/a-brief-history-of-the-pixel/#comments</comments>
		<pubDate>Sat, 29 May 2010 00:23:53 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Imagery]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Pixels]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2639</guid>
		<description><![CDATA[Intermahresting&#8230; Related posts:Pixels by Patrick Jean World History with the Pope 99 16-Bit Problems&#8230;


Related posts:<ol><li><a href='http://r3dux.org/2010/04/pixels-by-patrick-jean-2/' rel='bookmark' title='Permanent Link: Pixels by Patrick Jean'>Pixels by Patrick Jean</a></li>
<li><a href='http://r3dux.org/2010/04/world-history-with-the-pope/' rel='bookmark' title='Permanent Link: World History with the Pope'>World History with the Pope</a></li>
<li><a href='http://r3dux.org/2010/04/99-16-bit-problems/' rel='bookmark' title='Permanent Link: 99 16-Bit Problems&#8230;'>99 16-Bit Problems&#8230;</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://r3dux.org/2010/05/a-brief-history-of-the-pixel/"><em>Click here to view the embedded video.</em></a></p>
<p>Intermahresting&#8230;</p>


<p>Related posts:<ol><li><a href='http://r3dux.org/2010/04/pixels-by-patrick-jean-2/' rel='bookmark' title='Permanent Link: Pixels by Patrick Jean'>Pixels by Patrick Jean</a></li>
<li><a href='http://r3dux.org/2010/04/world-history-with-the-pope/' rel='bookmark' title='Permanent Link: World History with the Pope'>World History with the Pope</a></li>
<li><a href='http://r3dux.org/2010/04/99-16-bit-problems/' rel='bookmark' title='Permanent Link: 99 16-Bit Problems&#8230;'>99 16-Bit Problems&#8230;</a></li>
</ol></p>]]></content:encoded>
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		<title>Gaming Medals&#8230;</title>
		<link>http://r3dux.org/2010/05/gaming-medals/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gaming-medals</link>
		<comments>http://r3dux.org/2010/05/gaming-medals/#comments</comments>
		<pubDate>Fri, 21 May 2010 08:04:03 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Consumer Whore]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Medal]]></category>
		<category><![CDATA[Pin]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2626</guid>
		<description><![CDATA[&#8230; because sometimes you deserve one. Especially after some particularly rage-inducing boss battles! Get from: http://www.supermandolini.com/ &#8211; they&#8217;ve got heaps of nice stuff Related posts:The Gaming Revolution Will Be Televised


Related posts:<ol><li><a href='http://r3dux.org/2009/04/the-gaming-revolution-will-be-televised/' rel='bookmark' title='Permanent Link: The Gaming Revolution Will Be Televised'>The Gaming Revolution Will Be Televised</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://r3dux.org/wp-content/uploads/2010/05/GamingMedal.jpg" alt="Gaming Medal" title="Gaming Medal" width="301" height="463" class="aligncenter size-full wp-image-2632" /></p>
<p>&#8230; because sometimes you deserve one. Especially after some particularly rage-inducing boss battles!</p>
<p>Get from: <a href="http://www.supermandolini.com/">http://www.supermandolini.com/</a> &#8211; they&#8217;ve got heaps of nice stuff <img src='http://r3dux.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


<p>Related posts:<ol><li><a href='http://r3dux.org/2009/04/the-gaming-revolution-will-be-televised/' rel='bookmark' title='Permanent Link: The Gaming Revolution Will Be Televised'>The Gaming Revolution Will Be Televised</a></li>
</ol></p>]]></content:encoded>
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		<title>How-To: IOQuake3 Linux Tips n&#8217; Tricks</title>
		<link>http://r3dux.org/2010/05/how-to-ioquake3-linux-tips-n-tricks/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=how-to-ioquake3-linux-tips-n-tricks</link>
		<comments>http://r3dux.org/2010/05/how-to-ioquake3-linux-tips-n-tricks/#comments</comments>
		<pubDate>Wed, 12 May 2010 07:56:40 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Fixes]]></category>
		<category><![CDATA[IOQuake]]></category>
		<category><![CDATA[IOQuake3]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[Quake 3]]></category>
		<category><![CDATA[quake III arena]]></category>
		<category><![CDATA[Resolution]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2505</guid>
		<description><![CDATA[I had to build a copy of IOQuake3 (Q3 from now on) the other day, as the version I had wouldn&#8217;t spawn bots on 64-bit Linux. Did that &#8211; worked well, but I found out a couple of other things you can do and fixes you can make to maximise the entire Q3 experience, so [...]


Related posts:<ol><li><a href='http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/' rel='bookmark' title='Permanent Link: How-To: Fix Missing Bots in ioquake3 in Linux'>How-To: Fix Missing Bots in ioquake3 in Linux</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I had to <a href="http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/">build a copy of IOQuake3</a> (Q3 from now on) the other day, as the version I had wouldn&#8217;t spawn bots on 64-bit Linux. Did that &#8211; worked well, but I found out a couple of other things you can do and fixes you can make to maximise the entire Q3 experience, so I thought I&#8217;d jot &#8216;em down&#8230;</p>
<h4>Run At Any Resolution</h4>
<p>By default, Q3 gives you a rather poor list of available resolutions &#8211; to see what&#8217;s available, just hit the <strong>tilde</strong> key (i.e. ` &#8211; backtick, just left of the &#8220;1&#8243; key) and type: <strong>\modelist</strong> and you&#8217;ll see something like this:</p>
<p><a href="http://r3dux.org/wp-content/uploads/2010/05/ioquake3-modelist.jpg"><img src="http://r3dux.org/wp-content/uploads/2010/05/ioquake3-modelist.jpg" alt="ioquake3 - modelist" title="ioquake3 - modelist" width="642" height="401" class="aligncenter size-full wp-image-2506" /></a></p>
<p>Well, we can do better than that &#8211; just enter the following couple of lines (changing the width and height to any valid, known resolution) and you&#8217;re set! Personally, I use these:</p>
<pre>\r_mode = -1
\r_customwidth 1920
\r_customheight 1080
\vid_restart</pre>
<p>And presto &#8211; full resolution! Be aware than if change any options in the <strong>Options | System</strong> part of Q3 it&#8217;ll override your custom resolution, so you&#8217;ll need to set it back by repeating the above lines.</p>
<p><img src="http://r3dux.org/wp-content/uploads/2010/05/ioquake3-change-resolution.jpg" alt="ioquake3 - custom resolution" title="ioquake3 - custom resolution" width="482" height="383" class="aligncenter size-full wp-image-2507" /></p>
<p>You might see some people talking about changing <strong>\r_customaspect</strong> (which by default simply has the value <strong>1</strong>), but I didn&#8217;t really see it doing a great deal. But if you want to experiment yourself, your aspect ratio is just your horizontal resolution divided by your vertical resolution, so for me it&#8217;d be 1920 divided by 1080, which gives 1.7777778, so I might put it just as 1.7 or 1.8 &#8211; but really, I didn&#8217;t see much if any difference when I&#8217;ve messed with it, apart from a possible slowdown when I actually used 1.77777778, which could have just been my perception of things&#8230; I did a quick side-by-side comparison with different <strong>r_customaspect</strong> values and did a <strong>\vid_restart</strong> between each one:</p>
<p><img src="http://r3dux.org/wp-content/uploads/2010/05/ioquake3-customaspectdifference.jpg" alt="ioquake3 - custom aspect difference [None!]" title="ioquake3 - custom aspect difference [None!]" width="863" height="370" class="aligncenter size-full wp-image-2512" /></p>
<h4>Record and Play Demos</h4>
<p>To record demos (i.e. record you playing against your mates or randoms) you need two commands which you can happily issue from the command window (i.e. stab tilda and type &#8216;em):</p>
<ul>
<li><strong>record</strong> &#8211; records a demo</li>
<li><strong>stoprecord</strong> &#8211; you guessed it, stops the recording&#8230;</li>
</ul>
<p>However, typing these at the prompt can be a pain, so why not just bind them to some keys? You can do this easily enough by opening the file <strong>~/.q3a/baseq3/q3config.cfg</strong> and adding the following lines somewhere in it (then saving it, obv!):</p>
<pre>bind F5 "record"
bind F6 "stoprecord"</pre>
<p>Now, all you need to do is stab F5 to start recording a game and F6 to stop the recording. You might see some moaning about needing <strong>g_syncronousclients 1</strong> set, but you can safely ignore it as it&#8217;s a legacy requirement that doesn&#8217;t even exist in recent versions of Q3.</p>
<p>Your demo will be recorded with the filename <strong>demoXXXX.dm_68</strong>, where XXXX is a number starting at 0000 and going upwards with each demo recorded. It&#8217;ll be saved in the folder <strong>~/.q3a/baseq3/demos/</strong>, but when you go to play it from the <strong>Demos</strong> part of the main menu &#8211; it won&#8217;t play. Instead, it&#8217;ll come up with the error &#8220;Couldn&#8217;t open demos/demo0000.dm_68&#8243; or the like:</p>
<p><img src="http://r3dux.org/wp-content/uploads/2010/05/ioquake3-demo-error.jpg" alt="ioquake3 demo error" title="ioquake3 demo error" width="609" height="234" class="aligncenter size-full wp-image-2515" /></p>
<p>The <strong>fix/workaround</strong> for this is to go to the location of your demos (<strong>~/.q3a/baseq3/demos/</strong>) and <strong>RENAME THE FILE TO ALL CAPITALS</strong>! No, really. I guess this is a really old error which has reared it&#8217;s ugly head because Windows systems aren&#8217;t case sensitive (so myfile.txt, MYFILE.TXT and MyFiLe.TxT are all seen as the same thing to Windows) whereas Linux takes case sensitivity into account&#8230; I&#8217;m tempted to go digging in the code and apply an <em>upcase</em> statement to the demo filename retrieval mechanism&#8230;</p>
<h4>Wrap-up</h4>
<p>I guess those are the main two things I&#8217;ve been concerned about getting working properly, besides <a href="http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/">getting the thing to work in the first place</a>, so I guess I&#8217;ll leave the VOIP stuff until I&#8217;ve got some more time&#8230; Got any comments, suggestions, improvements? Sling &#8216;em in the comments! Cheers! <img src='http://r3dux.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>


<p>Related posts:<ol><li><a href='http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/' rel='bookmark' title='Permanent Link: How-To: Fix Missing Bots in ioquake3 in Linux'>How-To: Fix Missing Bots in ioquake3 in Linux</a></li>
</ol></p>]]></content:encoded>
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		<title>How-To: Fix Missing Bots in ioquake3 in Linux</title>
		<link>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=how-to-fix-missing-bots-in-ioquake3-in-linux</link>
		<comments>http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/#comments</comments>
		<pubDate>Mon, 03 May 2010 08:22:54 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Bots]]></category>
		<category><![CDATA[Compile]]></category>
		<category><![CDATA[IOQuake3]]></category>
		<category><![CDATA[Problem]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[quake 3 arena]]></category>
		<category><![CDATA[quake III arena]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2481</guid>
		<description><![CDATA[I don&#8217;t do a lot of PC gaming these days, preferring more to just sling a disc in the 360 or PS3 to get my jollies without all the patch/driver hassle, but you&#8217;ve got to have a couple of linux games installed to vent the occasional blood-lust. With that in mind, I grabbed the latest [...]


Related posts:<ol><li><a href='http://r3dux.org/2010/05/how-to-ioquake3-linux-tips-n-tricks/' rel='bookmark' title='Permanent Link: How-To: IOQuake3 Linux Tips n&#8217; Tricks'>How-To: IOQuake3 Linux Tips n&#8217; Tricks</a></li>
<li><a href='http://r3dux.org/2010/03/how-to-compile-and-use-the-dolphin-gamecube-wii-emulator-in-linux/' rel='bookmark' title='Permanent Link: How To: Compile and Use the Dolphin Gamecube/Wii Emulator in Linux'>How To: Compile and Use the Dolphin Gamecube/Wii Emulator in Linux</a></li>
<li><a href='http://r3dux.org/2010/01/how-to-fix-broken-sound-in-scummvm-under-linux/' rel='bookmark' title='Permanent Link: How To: Fix Broken Sound in ScummVM under Linux'>How To: Fix Broken Sound in ScummVM under Linux</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t do a lot of PC gaming these days, preferring more to just sling a disc in the 360 or PS3 to get my jollies without all the patch/driver hassle, but you&#8217;ve got to have a couple of linux games installed to vent the occasional blood-lust. With that in mind, I grabbed the latest version of <a href="http://ioquake3.org/">ioquake3</a> earlier, and tried out a single player game, but no bots would join the match, and a look at the shell showed errors along the line of:</p>
<blockquote><p>^1Error: file bots/default_c.c, line 2: file charsh&#8221; not found<br />
^3Warning: couldn&#8217;t find skill 1 in bots/default_c.c<br />
^1Error: file bots/default_c.c, line 2: file charsh&#8221; not found<br />
^1Error: file bots/default_c.c, line 2: file charsh&#8221; not found<br />
^1Error: file bots/default_c.c, line 2: file charsh&#8221; not found<br />
^3Warning: couldn&#8217;t load any skill from bots/default_c.c<br />
^1Error: file bots/kyonshi_c.c, line 2: file charsh&#8221; not found<br />
^3Warning: couldn&#8217;t find skill 1 in bots/kyonshi_c.c</p></blockquote>
<p>Apparently it&#8217;s only been an issue with the 64-bit version &#8211; but even the older version I had was showing the same problem (which I don&#8217;t quite get how) &#8211; anyways, I recompiled ioquake3 and it&#8217;s all fixed up &#8211; and thought that if anyone else was up against the same issue it might be useful to know how to fix it quickly and easily.</p>
<h4>1.) Get the source</h4>
<p>For this we need to have subversion installed to download the source trunk, if you do &#8211; great!, if not, run this first:</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #c20cb9; font-weight: bold;">sudo</span> <span style="color: #c20cb9; font-weight: bold;">apt-get</span> <span style="color: #c20cb9; font-weight: bold;">install</span> subversion</pre></div></div>

<p>With subversion in place, from the command line create a folder with <strong>mkdir ioqcode</strong> or the like, go into it with <strong>cd ioqcode</strong> and then grab the source with:</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #c20cb9; font-weight: bold;">svn</span> <span style="color: #c20cb9; font-weight: bold;">co</span> <span style="color: #c20cb9; font-weight: bold;">svn</span>:<span style="color: #000000; font-weight: bold;">//</span>svn.icculus.org<span style="color: #000000; font-weight: bold;">/</span>quake3<span style="color: #000000; font-weight: bold;">/</span>trunk ioquake3</pre></div></div>

<h4>2.) Build it</h4>
<p>Go into the downloaded trunk code with <strong>cd ioquake3</strong> and then build that bad-boy with this complex command:</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #c20cb9; font-weight: bold;">make</span></pre></div></div>

<p>Geez, linux is tech <img src='http://r3dux.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  To be fair, you&#8217;ll need the sdl-dev packages installed (<strong>libsdl1.2-dev</strong>) and of course <strong><em>build-essential</em></strong> &#8211; I didn&#8217;t have to get any extra packages, it just built.</p>
<h4>3.) Pick a place to stick it</h4>
<p>Because I&#8217;m the only user of my laptop, I have a folder called <strong>Games</strong> in my home directory, so I just created <strong>~/Games/ioquake3</strong> and then copied all the files from the <strong>build/release-linux-x86_64</strong> sub-folder (created when you successfully built ioquake using that complex <em>make</em> command &#8211; your folder won&#8217;t have <strong>_64</strong> on the end if you built it on a 32-bit system) to <strong>~/Games/ioquake3/</strong>, and then copied the <strong>pak0 to pak8.pk3</strong> files from my original Windows install of Quake III into the <strong>baseq3</strong> subfolder of the ioquake3 folder.</p>
<h4>4.) Frag on!</h4>
<p>Launch <strong>ioquake3.x86_64</strong> and get your game on =D</p>
<p><a href="http://r3dux.org/2010/05/how-to-fix-missing-bots-in-ioquake3-in-linux/"><em>Click here to view the embedded video.</em></a></p>
<p>I have absolutely no idea how they&#8217;ve got motion blur on the game (unless it&#8217;s applied post-game to the captured footage) &#8211; but it looks AWESOME! Want! If you know how they did it please feel free to smack me with the clue-stick in the comments! Cheers! =D</p>
<p><strong>Update</strong>: It turns out they&#8217;re using the <a href="http://www.excessiveplus.net/">Excessive Plus</a> mod in the video (which works fine with ioquake), still no clue about the motion blur though&#8230;</p>
<p><strong>Another Update</strong>: Turns out this issue exists in the 64-bit version of OpenArena as well as ioquake3. I rebuilt openarena using the 0.81 version from the svn <a href="http://openarena.ws/svn/source/081/">here</a> &#8211; but still no dice with getting bots to spawn. Apparently the 32-bit version of OpenArena is unaffected.</p>


<p>Related posts:<ol><li><a href='http://r3dux.org/2010/05/how-to-ioquake3-linux-tips-n-tricks/' rel='bookmark' title='Permanent Link: How-To: IOQuake3 Linux Tips n&#8217; Tricks'>How-To: IOQuake3 Linux Tips n&#8217; Tricks</a></li>
<li><a href='http://r3dux.org/2010/03/how-to-compile-and-use-the-dolphin-gamecube-wii-emulator-in-linux/' rel='bookmark' title='Permanent Link: How To: Compile and Use the Dolphin Gamecube/Wii Emulator in Linux'>How To: Compile and Use the Dolphin Gamecube/Wii Emulator in Linux</a></li>
<li><a href='http://r3dux.org/2010/01/how-to-fix-broken-sound-in-scummvm-under-linux/' rel='bookmark' title='Permanent Link: How To: Fix Broken Sound in ScummVM under Linux'>How To: Fix Broken Sound in ScummVM under Linux</a></li>
</ol></p>]]></content:encoded>
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		<title>Dead Space 2 Teaser Trailer</title>
		<link>http://r3dux.org/2010/04/dead-space-2-teaser-trailer/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=dead-space-2-teaser-trailer</link>
		<comments>http://r3dux.org/2010/04/dead-space-2-teaser-trailer/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 09:14:06 +0000</pubDate>
		<dc:creator>r3dux</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[Plasma Cutter]]></category>

		<guid isPermaLink="false">http://r3dux.org/?p=2454</guid>
		<description><![CDATA[Absolutely loved the first one &#8211; bring on the second. Plasma Cutter FTW! =D No related posts.


No related posts.]]></description>
			<content:encoded><![CDATA[<p><a href="http://r3dux.org/2010/04/dead-space-2-teaser-trailer/"><em>Click here to view the embedded video.</em></a></p>
<p>Absolutely loved the first one &#8211; bring on the second. Plasma Cutter FTW! =D</p>


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