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ActionScript 3.0 Particle Systems #5: Smoke Effect

r3dux | January 15, 2010

I’ve basically spent the day trying to get this one right, and it’s not too bad, although it’s pretty heavy on the CPU. Really, you want about 150 particles and a slower fade out, or 150 particles and add two per frame instead of just one, but on my rig it’s getting jerky with that many particles, so in the animation below we’ve got 80 particles as a compromise =( Also, because we’ve only got 80 particles I’ve deliberately ramped up the alpha decay (i.e. how quickly the particles fade out) and upped the vertical speed to get them off the stage before the particle is forced to vanish by our particle limit. If you put the mouse cursor right down near the bottom of the stage and look at the particles at the top you’ll just catch them vanishing instead of fading out fully, but these are the compromises we make for a smoother framerate ;)

If it’s running poorly on your machine, try right clicking on the stage and lowering the quality, or just grab the files from after the jump and mess around in Flash CS4 (free trials available) with all the different variables (especially the ones that start with min or max!!).

I’ve set the window-mode to use GPU acceleration on this one, so if nothing displays and you’ve got an older graphics card (and you want to see it), just view the source code for this page, grab the object section and change wmode=”gpu” to wmode=”direct”.

Credits: LearnFlash.com’s particle systems vids for the how-to, kaioa.com for the FPSCounter Class, and me for coding it up and running with it!

EnJoY!

Update: I’ve modified the above example to use the RateController Class I wrote yesterday. Aside from adding a RateController object, the only other modification was adding a listener to toggle the animation on a MOUSE_LEAVE event (cursor leaving the stage), and then changing the toggleAnimation function to wait for a click (and not MOUSE_MOVE i.e. cursor returns to stage) before adding particles again. Too easy… :)

Update 2: Many thanks to Joel for pointing out that in my zeal to optimise things I’d actually added some null pointer errors as well as some extra fps, and for correctly suggesting that using Sprites instead of MovieClips would result in a small speed boost, too. The swf file above and code & zip file below have received suitably stern words, and everything now works (relatively) swiftly and error free.

As usual, source code and flash files after the hop skip jump…

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Coding
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ActionScript, ActionScript 3.0, Adobe, CS4, Effect, Flash, Motion, Particle, Smoke, Systems
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ActionScript 3.0 Particle Systems #4: Bubbles

r3dux | January 13, 2010

Yet more ActionScript 3.0 again! This time it’s a kind of 2D particle fountain. New in this iteration is code so we can pause and resume the animation instead of just start/stopping it, and each bubble’s colour gets subtley modified via colorTransforms.

Last one for the day methinks – I’m knackered. Happy, but knackered :)

As usual, source code and flash files after the jump for those of a particularly masochistic bent…

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Coding
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ActionScript, ActionScript 3.0, Adobe, Bubbles, CS4, Effect, Flash, Motion, Particle, Systems
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ActionScript 3.0 Particle Systems #3: Rain Effect

r3dux |

Even more ActionScript, this time we’re taking particle depth into account and adding a blur to the stage (apparently it’s quicker to blur everything than the individual objects).

Source code and flash files after the jump if you’re into that kind of thing…

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ActionScript, ActionScript 3.0, CS4, Effect, Flash, Motion, Particle, Rain, Systems
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ActionScript 3.0 Particle Systems #2: Snow Effect

r3dux |

More ActionScript, much like the previous one in execution…

Source code and flash files after the jump for those who want ‘em.

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ActionScript, ActionScript 3.0, Adobe, CS4, Effect, Flash, Motion, Particle, Snow, Systems
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ActionScript 3.0 Particle Systems #1: Random Motion

r3dux | January 12, 2010

I’ve been working on getting my ActionScript 3 up to speed by going through a stack of videos purchased from learnflash.com, and fair play, I’m really quite enjoying it all.

Expect a couple of these kinds of things over the coming days and weeks :D

That Craig chap off learnflash really knows his stuff – top bloke.

Also, source code and flash files after the jump if you’re that way inclined…

Update I’ve updated all the code to make it start paused, and the animation can be toggled on and off with the space bar. Also, all Particle objects are now instantiated to a vector instead of just called by the same instance name over and over in a loop (which was just horrid code) so now we can access each particle individually through it’s unique element number should we so wish. I guess I was just really tired yesterday after doing like 13 hours of flash and I wanted to post something before I went to bed. Kinda rushed it – oh wells!

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ActionScript, ActionScript 3.0, Adobe, CS4, Flash, Motion, Particle, Random, Systems
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