ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4 – Week 3 Lesson 2

We’re making good progress here in Week 4 of CUFDIG302A – Author Interactive Sequences, so we’re looking at more Symbols and Instances, and how we can use Timers to call functions at specified intervals.

If you’ve not gone through any of the previous weeks slides and you’re new to coding, then take a step back to and take it order – it’ll really help.

Flash Slides Week 3 Lesson 2

I’ve been a bit busy of late and been finding it hard to get the time and inclination to get the slides together in the different format soon after they’re done. Comments, suggestions, thanks etc. are always welcome and give me incentive to keep on keepin’ on…

As usual, the download link to the slides along with some legal gubbins regarding their use is after the break, so jump on in and assert your control!

Continue reading ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4 – Week 3 Lesson 2

ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4 – Week 3

We’re still finding our feet a little here in Week 3 of CUFDIG302A – Author Interactive Sequences, so we’re looking at functions, symbols, instances and the start of using event listeners with functions to control things on the screen.

If you’ve not gone through any of the previous weeks slides and you’re new to coding, then take a step back to and take it order – it’ll really help. Otherwise enjoy!

Oh, and the class has moved from just one 3-hour session per week to a 3-hour session plus a 2-hour session – so expect more updates from now until the end of the course in a couple of weeks time, at which point we might decide to take on some more complex ActionScript for a more involved course…

ActionScript 3.0 Slides - Week 3 - Lesson 1

As usual, the download link to the slides along with some legal gubbins regarding their use is after the break, so jump on in and assert your control!

Continue reading ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4 – Week 3

ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4 – Week 2

Before we can start working on games and all the fun stuff, it’s imperative that we’ve got solid fundamentals. Here in Week 2 of CUFDIG302A – Author Interactive Sequences we’re looking at conditional branching (i.e. if/and/or/not statements), flow control (i.e loops) and generating random numbers.

If you’ve not gone through the Week 1 slides, and you’re new to coding, then take a step back to and take it order – it’ll really help. Otherwise enjoy the notes!

ActionScript 3.0 Slides Week 2 - CUFDIG302A

The download link to the slides along with some legal gubbins regarding their use is after the jump, so if you fancy learning ActionScript – you’ll find the knowledge to start from near to absolute basics right here, and pretty soon we’ll be onto Symbols, Classes, Events, Object Orientation, Interaction, Sound, Collision Detection and all that other good stuff. We’ll even make a couple of flash games – which should be quite fun :)

Continue reading ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4 – Week 2

Adobe Flash CS4 & Drawing Tools Primer

As I’m teaching the programming section of Certificate III in Media, CUFDIG302A – Author Interactive Sequences, I’m going to post up my slides as I go along so anyone who wants them can learn ActionScript 3.0 – but as well as just the coding side of things, it’s useful to get an overview of what Flash is, what it isn’t, and what a couple of the most commonly used tools do. So here’s a Flash CS4 & Drawing primer…

Flash CS4 & Drawing Tools Primer

There’s a download link to the slides along with some legal gubbins regarding their use after the jump, so if you’re new to Flash and want a quick introduction, you’ll find the knowledge to start from absolute basics, learn the difference between raster and vector artwork, working with layers and drawing and grouping objects right here. This is just a quick primer, and is meant to tie in with the ActionScript slide series, where pretty soon we’ll be drawing things and then instantiating and manipulating them through our ActionScript code.

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ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4

I’m teaching a class on ActionScript 3.0 this year so I’ve been making slides for it, and in the spirit of educational freedom I thought I’d post them up here to see if they’re of use to anyone. The original class I’m taking is Certificate III in Media, CUFDIG302A – Author Interactive Sequences. For those of you unfamiliar with the Australian education system, this means that the course is quite rudimentary, and is aimed at students aged 17 and over.

These slides will not cover the in-depth use of Flash CS4 tools (instead I’ll post a quick Zero-Week primer soon), but will cover some interactive design techniques. Mainly though, they’ll teach you how to use ActionScript 3.0 with Flash CS4 – from the ground up, starting from scratch.

ActionScript 3.0 Slides Week 1 - CUFDIG302A

There’s a download link to the slides along with some legal gubbins regarding their use after the jump, so if you fancy learning ActionScript – you’ll find the knowledge to start from absolute basics right here, and over the coming weeks we’ll ramp up to Symbols, Classes, Events, Object Orientation, Interaction, Sound, Collision Detection and all that other good stuff. We’ll even make a couple of flash games – which should be quite fun :)

Continue reading ActionScript 3.0: An Introduction to ActionScript 3.0 in Flash CS4