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How To: Create a Simple Fireworks Effect in OpenGL and SDL

r3dux | October 31, 2010

I’m teaching the programming stream for Diploma in I.T. – Multimedia at the moment, so we’re going to be making some simple games and things over the next couple of months, but to start them off we’re doing a little bit of work on particle effects because they’re simple and fun – you just write a single class which describes the properties and behavior of your particle, and then scale it up by adding a large number of particles to get some pretty nice effects.

So instead of doing a particle fountain, I thought some fireworks might be kinda neat… Take a swiz at the video below and see what you think!

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Full C++ source-code available after the break for those of a curious nature =D

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Categories
Coding, How-To
Tags
Accumulation, Blur, C++, Effects, Fireworks, Motion, OpenGL, Particle, SDL, Trails
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Australia Day Fireworks in Ballarat

r3dux | February 6, 2009

Australia day fireworks in Ballarat 2009

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Categories
Imagery
Tags
Australia, Australia Day, Ballarat, Fireworks
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