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ActionScript 3.0 Particle Systems #2: Snow Effect

r3dux | January 13, 2010

More ActionScript, much like the previous one in execution…

Source code and flash files after the jump for those who want ‘em.

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Categories
Coding
Tags
ActionScript, ActionScript 3.0, Adobe, CS4, Effect, Flash, Motion, Particle, Snow, Systems
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ActionScript 3.0 Particle Systems #1: Random Motion

r3dux | January 12, 2010

I’ve been working on getting my ActionScript 3 up to speed by going through a stack of videos purchased from learnflash.com, and fair play, I’m really quite enjoying it all.

Expect a couple of these kinds of things over the coming days and weeks :D

That Craig chap off learnflash really knows his stuff – top bloke.

Also, source code and flash files after the jump if you’re that way inclined…

Update I’ve updated all the code to make it start paused, and the animation can be toggled on and off with the space bar. Also, all Particle objects are now instantiated to a vector instead of just called by the same instance name over and over in a loop (which was just horrid code) so now we can access each particle individually through it’s unique element number should we so wish. I guess I was just really tired yesterday after doing like 13 hours of flash and I wanted to post something before I went to bed. Kinda rushed it – oh wells!

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18 Comments »
Categories
Coding
Tags
ActionScript, ActionScript 3.0, Adobe, CS4, Flash, Motion, Particle, Random, Systems
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New XBox 360 Motion Capture System

r3dux | June 2, 2009

YouTube Preview Image

Looks interesting, and I really don’t want to be a hater, but you’ve got to wonder about some things:

- How fine a degree of control will you have?
- If I’m playing a skateboarding game, can the camera tell if I want the board to do a heelflip, or a heelflip shove-it? Ya know, is it accurate?
- How accurate do -I- have to be?
- How knackering will playing fighting games be on a scale of 1 to fuck-that?
- How’s a FPS gonna work? One hand for gun angle and the other for forward/back/left/right/strafe?
- Who do I sue when I break my neck on the coffee table playing Mirrors Edge 2?

Also, it’s all showing an idealised version of things not real gameplay, as the kids fingers were covering part of the board when he scanned it, yet no fingers in the scanned image. Hmm, I’m coming off as a hater here – and I’m sure lots of cool uses for this will arise, I’m just not sure about how many of them aren’t kinda gimicky…

Also, the voice recognition will be like this – no matter WHAT you ask it to do =P :

YouTube Preview Image

Okay, so I’m cynical as all hell AND a playah-hater… Oh, well. I really hope it works out, but I guess the only way to find out will be to wait and see…

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Categories
Gaming, Tech
Tags
360, Capture, Motion, Recognition, Voice, XBox
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