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ActionScript 3.0 Particle Systems #3: Rain Effect

r3dux | January 13, 2010

Even more ActionScript, this time we’re taking particle depth into account and adding a blur to the stage (apparently it’s quicker to blur everything than the individual objects).

Source code and flash files after the jump if you’re into that kind of thing…

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Coding
Tags
ActionScript, ActionScript 3.0, CS4, Effect, Flash, Motion, Particle, Rain, Systems
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ActionScript 3.0 Particle Systems #2: Snow Effect

r3dux |

More ActionScript, much like the previous one in execution…

Source code and flash files after the jump for those who want ‘em.

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Coding
Tags
ActionScript, ActionScript 3.0, Adobe, CS4, Effect, Flash, Motion, Particle, Snow, Systems
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ActionScript 3.0 Particle Systems #1: Random Motion

r3dux | January 12, 2010

I’ve been working on getting my ActionScript 3 up to speed by going through a stack of videos purchased from learnflash.com, and fair play, I’m really quite enjoying it all.

Expect a couple of these kinds of things over the coming days and weeks :D

That Craig chap off learnflash really knows his stuff – top bloke.

Also, source code and flash files after the jump if you’re that way inclined…

Update I’ve updated all the code to make it start paused, and the animation can be toggled on and off with the space bar. Also, all Particle objects are now instantiated to a vector instead of just called by the same instance name over and over in a loop (which was just horrid code) so now we can access each particle individually through it’s unique element number should we so wish. I guess I was just really tired yesterday after doing like 13 hours of flash and I wanted to post something before I went to bed. Kinda rushed it – oh wells!

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Coding
Tags
ActionScript, ActionScript 3.0, Adobe, CS4, Flash, Motion, Particle, Random, Systems
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