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PS3 XMB Wave in Flash / AS3

r3dux | April 2, 2012

My second attempt at recreating the PS3 XMB “wave” thingy in Flash – I’m thinking it’s not too shabby for purely using blurred 2D lines for the waves. I’m sure it could be fine-tuned to match up with the real XMB better, but for what I wanted this is fine.

And all using zero 3D, and zero splines/beziers.

Not bad for 7KB of Flash!

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Categories
Coding, Imagery
Tags
ActionScript, AS3, Flash, PS3, Wave, XMB
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PS3 Wave in ActionScript 3 / Flash

r3dux | March 30, 2012

I had to cover a class on Flash today, and I haven’t touched it in over a year, so I got up bright and early to make sure I wasn’t too rusty…. and yeah… I was. Really rusty.

I was thinking in C++ and Python and Java, not thinking in AS3 and everything was wrong – so I decided to write a PS3 XMB (Cross Media Bar) “Wave-Thing” as practice. In fact, it doesn’t even do the waves – just the sparkles. Still, was a good exercise to get my head back in the game.

There’s nothing to stop me implementing the waves as fixed DisplayObjects moving in parallax (easy, weak), or via blurred splines (preferred, harder) – but at least I got the sparkles, um, sparkling…

I think I will do the waves, I need some spline practice…

Update: Modified so spark is allocated to MC with one of four levels of blur, increased spark density, spark has 50% chance of pulsing again without being re-initialised, spark has 1% chance of being big on initialisation.

Credits: PS3 wave background from: http://blog.guifx.com/2009/04/24/playstation-3-wallpapers/

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Categories
Coding, Imagery
Tags
Flash, PS3, Sparkles, Sparks, Wave, XMB
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Poignant real-time machinima from Quantic Dream

r3dux | March 9, 2012

Quantic Dream, who made Heavy Rain (or Chubby Drizzle, if you’re hatin’) just released a short piece of machinima to test out their game engine… and the results are pretty special, and quite moving.

YouTube Preview Image

All running live on a PS3, no less. The future’s bright…

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Categories
Imagery, Tech
Tags
Kara, Machinima, PS3, Quantic Dream, Real-Time
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The House of the Dead: Overkill coming to PS3

r3dux | May 29, 2011

Woo-hoo! Loved this game on the Wii (and the wife and I laughed our asses off playing it) – so a HD version on a console with enough grunt to actually run it at a decent frame rate is more than welcome! Also, PlayStation Move support should make it just as point-and-shoot as the Wii version.

YouTube Preview Image

Gameplay footage of the first mission, which contains lots of blood and swearing, can be found: here

Papa Caesar FTW!

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Categories
Gaming
Tags
HOTD, House of the Dead, Move, Overkill, PS3, Wii
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Kevin Butler (re)tweets the PS3 Master Key

r3dux | February 10, 2011

Fictional character Kevin Butler is the Sony PS3 spokesperson of sorts – which might lead you to believe that given Sony’s recent sue-a-thon against anyone even daring to mention the hallowed hex digits of the Master Key (Thanks, GeoHot!) – it could, and I’m not an expert, but it could, be a construed as a bad idea for whatever PR firm behind his twitter account (TheKevinButler) to re-tweet said hacked PS3 Master Key.

Which when used correctly will make a PS3 think it’s running legitimate, signed code as opposed to homebrew or warez.

To around 69,000 subscribers.

Kevin Butler PS3 Master Key Retweet

Hahahaha =D Well played, exiva, well played…

Additional: As seen on unixslave.com:

PS3 You Sunk My Battleship

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1 Comment »
Categories
Humour, Tech
Tags
GeoHot, Hack, Kevin Butler, Master Key, PR, PS3, Sony, Streisand Effect
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“In theory, theory and practice are the same. In practice, they’re not.”

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