Voice recognition is only ever going to get better (check out CMU Sphinx if you want to play with speech rec. for yourself), but at the moment… um, it’s not quite up to scratch:
Okay, so he’s putting in on a bit for the lulz, and if he’d just said “where’s the nearest pub?” he’d probably get a useful answer – but that’s half the battle with speech recognition. At the moment we have to adapt our speech to the software, but in the future I don’t think we’ll have to at all.
At least for the time being, as Penny Arcade put it, it’s all going to be a bit like this:
Looks interesting, and I really don’t want to be a hater, but you’ve got to wonder about some things:
– How fine a degree of control will you have?
– If I’m playing a skateboarding game, can the camera tell if I want the board to do a heelflip, or a heelflip shove-it? Ya know, is it accurate?
– How accurate do -I- have to be?
– How knackering will playing fighting games be on a scale of 1 to fuck-that?
– How’s a FPS gonna work? One hand for gun angle and the other for forward/back/left/right/strafe?
– Who do I sue when I break my neck on the coffee table playing Mirrors Edge 2?
Also, it’s all showing an idealised version of things not real gameplay, as the kids fingers were covering part of the board when he scanned it, yet no fingers in the scanned image. Hmm, I’m coming off as a hater here – and I’m sure lots of cool uses for this will arise, I’m just not sure about how many of them aren’t kinda gimicky…
Also, the voice recognition will be like this – no matter WHAT you ask it to do =P :